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tikhonj 2 days ago
Oh man, there's a real hit of nostalgia. I played BZFlag a whole bunch back in middle school and high school, and it was one of the first places where I got involved in the community at all (mostly hanging around some phpbb forums!)

Good times.

I don't remember too much of what I did, but I made a couple of maps one of which was hosted on a server for a week or something. It wasn't especially good, but it was a pretty amazing experience that somebody else thought something I made was good enough to try out, and that I could log into a "real" server and see it in action :P

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Plaastix 2 days ago
Wow same! I'm so amazed to see this on HN. One of the few amazing open source multi platform games
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causesothere 2 days ago
For a second I thought this was that 90s era game about the space race where you play a tank pilot on the moon fighting the USSR in a first person rts.

I'm sure this game shares some DNA or history, but man, big nostalgia hit.

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aryx 2 days ago
For the nostalgic, here is the 90's era playable also in the browser: https://aryx.github.io/ocaml-elm-playground/games/#first-per...
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pjmlp 2 days ago
Lots of cool mini games!
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aryx 2 days ago
thx. You can actually also see their tiny (OCaml) code from the same website.
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squarefoot 2 days ago
It's inspired by BattleZone which I loved/hated back in the day at the arcade for being too hard. I never imagined I would become much later a regular BZFlag league player. Come take a look, the community shrank over the years but we're still having fun.
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VerifiedReports 2 days ago
Hm, not sure what that refers to. BattleZone was a vector-graphics arcade game from Atari.
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causesothere 22 hours ago
Battlezone is a series with many games in it.
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5- 2 days ago
it has been somewhat recently re-released:

https://rebellion.com/games/battlezone-98-redux/

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mactyler 2 days ago
man, same, that game defined my childhood
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pelagicAustral 2 days ago
Same here... probably playing at the same time as Heavy Gear, Mortyr and Ghost Recon
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nullify88 2 days ago
Eagles nest 1.
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robotguy 2 days ago
Fun story (at least I think so):

About 20 years ago we used to play BZFlag in the office during lunch, maybe 6-8 of us in a company of ~50. Someone complained that we were using up the network bandwidth, although I knew the BW for the game was tiny. I bought a bunch of USB Wi-Fi adapters from Woot! and we would place them on the tops of the cubicle walls when we played. We wouldn't actually plug them in. We played on and off for several more years without any network complaints. I even built a map of the office, taking pics to use as textures, so we could drive tanks around the office, jump on our desks and shoot each other.

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noumenon1111 24 hours ago
I have a fun story. I was allowed to set up an HTTP server on the network at work. Boss wanted me to be an Apache expert. I didn't get permission to run a BZFlag server, modded to allow infinite reload. I had rotating servers with goofy stuff like blank maps, all flags Laser, with infinite reload. I remember the frantic call from my boss about a DDoS attack hitting my server. The thing I missed was each shot is a single UDP packet, so I was basically DDoSing the entire network. Woops
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doctoboggan 2 days ago
I played this game a lot, and it was somewhat responsible for me learning the linux server environment. I scrounged together a computer from my friend's dad's old parts bin, installed ubuntu on it, and then built a BZFlag map and shared it with my friends. I still remember the feeling of seeing someone I didn't know joining my game.
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VerifiedReports 2 days ago
I hope this expands the community.

BZFlag suffers from inbreeding, where a couple of abusive admins can harass and ban players across all the (two) popular servers and choke off an already-small community. They abet cheaters and ban those who call them out, which is perplexing and sad.

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reactordev 2 days ago
While we’re at it, MechWarrior/BattleTech could use some TLC in the form of the same treatment.

This and titles like it made my childhood

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pjmlp 2 days ago
The server looks dead to me, oh well.
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stackghost 2 days ago
I had so many sweaty sessions on the Hepcat pillbox server, back in the day. No jumping, no superflags, CTF. Super high skill ceiling. That was some of the best gaming.
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triyambakam 2 days ago
Oh wow, I was on Hepcat too. That was a good one
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great_tankard 2 days ago
gg
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hn_submit 2 days ago
This is a slop port to TypeScript / JavaScript? The original code was written in C++.

The Apocalypse map is still golden!

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indigodaddy 2 days ago
Looks like Tim Riker is driving it. He's been the main maintainer and name behind BZFlag ever since I can remember..
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shiomiru 2 days ago
He holds copyright, but to my knowledge he hasn't been an active contributor for a very long time.

(At least I remember reading a discussion on BZFlag licensing a decade ago, when his inactivity was already noted. Looking at the commit log, he made 9 commits since 2011 and they mostly concern licensing.)

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VerifiedReports 2 days ago
The maintainer himself is creating this.
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readthenotes1 2 days ago
Everyone knows that unless a game is programmed with handcrafted machine code (assembly is a modern crutch for those who can't program of course) that it is simply not worth playing
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hn_submit 2 days ago
Having seen with my own eyes what you can do with assembly per KolibriOS I agree with you.
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pjmlp 2 days ago
Yes definitely, hand translated into hexadecimal and then typed in via code monitors, or if getting fancy DATA blocks, preceded by a mini loader and jump to execution entry code. /s