Also, I really appreciate that the ReadMe file doesn't try to sell this project as something more than it actually is - a buggy passion project. Such honesty is, I feel, relatively rare nowadays.
https://homewithinnowhere.com/posts/2026-03-06-voxel-game.ht...
https://homewithinnowhere.com/posts/2026-05-10-one-line.html
Because any technical achievement is easily replicated by AI.
(That said, LLMs don't tend to be hip to Brainfuck, so I'd steer clear of that one.)
Rust programs usually have very deep dependency hierarchies, a gamedev project can legit have 500+ dependencies. It makes no sense to port them individually (though maybe LLMs actually make this dumb approach viable)
APL programming.. isn't like that. It isn't just a different language, it has a different shape
Rust and Javascript are interchangeable in some domains (and not interchangeable in others). You can convert between them more or less automatically
But APL? You would need some taste to implement in APL what the game needs, even if the actual coding is done by a LLM
Did you win the bet?