I built Hisorty, a small daily game where you sort historical events in chronological order (strongly inspired by Wordle mechanics).
Each day you get 6 events and 3 attempts to place them correctly.
I found it surprisingly tricky to design those puzzles so the difficulty is just about right.
Would love feedback on: - difficulty balance - UI/UX - whether the concept feels engaging long-term
Happy to answer any questions about how I built it.
https://www.nytimes.com/interactive/2026/04/17/upshot/flashb...
In this case, I knew the rough dates of all but one of the events in the list; adding years in a timeline would have given the last away.
Hisorty #9 1/3 https://hisorty.app
( the six green squares don't render on HN ) ... which is still a string that can be readily edited.
It's more resources your end to save game results for a specific play and generate a unique checksummed hash key for a third party URL lookup, sure, so I guess the question is how important is it for players to reliably share their results in a manner that is hard than a simple edit to 'cheat' on?
it’t just about which style and mechanics people wanna do more
How do you plan to feed the questions? Is it with AI or manual work?
Same with the image generation - custom prompt so they have this specific style.
Although we live in a post-truth age and AI generated photos are used in historical and academic contexts now so it doesn't really matter much anymore. The past is just a vibe.
I’m also a huge history guy so anything that helps people understand history better is great
Was the goal just to make this for yourself and see how it goes?
But i also often find myself just staring at some of those images and eventually finding more about some of those on the internet.
Hopefully EMEA isn't all of history /s